Author: Adam Bierstedt
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More Games Studios are using AI for “Research and brainstorming” – Here’s Why That’s Bad.
Everywhere we look these days, it seems like we’re surrounded by “AI.” Google shoves it to the top of search pages, fake images are flooding reddit and bluesky, Disney is allowing it to use Mickey Fucking Mouse. Even game studios are using it, with Larian’s Swen Vincke announcing their upcoming Divinity was using it and…
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An Entertainer at the end of the world
We all agree – things suck right now, right? The world is getting worse, and what’s the point of being a “content creator” in the face of it all?
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The Best Historical Games of 2024
We have been blessed with yet another great year for historical video games. Both indie and AAA developers have released spectacular games set in the past, proving yet again that audiences are eager to explore the past through play. 5. The Forever Labyrinth Inkle has always been fantastic at creating interesting historical games. From Arthurian…
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Inkle’s new game The Forever Labyrinth is Google Arts and Culture’s most ambitious experiment yet
Inkle’s done it again. The UK-based company is one of my personal favorite studios – Heaven’s Vault, their space-boating archaeology sim, is arguably the most profound gaming experience I’ve had. The studio is just as comfortable working in an adaptation of Jules Verne’s Around the World in 80 Days as they are in murder-mysteries, Arthurian…
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Skull and bones is shaping up to be a completely forgettable history game
The development of Skull and Bones is basically a historical epic unto itself. The development has been legendarily troubled, and even now, a mere few weeks before the Pirate-Simulator-MMO is meant to launch, there are still signs of major reworks. As far the gameplay goes – it’s Assassin’s Creed IV Black Flag but with more…
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Announcing: Ludohistory’s Japanese Tour
Aka “The Weeb Arc” by Adam Bierstedt 2024 is looking to be a big year here at Ludohistory. Over the course of the entire year, we’re going to be taking a look at an area of the world I know next to nothing about – the Japanese archipelago. Bringing the usual channel flair to it,…
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Some Thoughts about Museums and Virtual Exhibitions
With everything moving online, museums often were left scrambling to make their physical exhibitions available virtually. There was some… mixed results, to say the least. But, three years on, I think we’re finally able to take a look back and see how people “solved” the problem of the pandemic, and take some lessons for how…
